Blame power creep, or the aggressive nature of the best MTG Arena decks right now, but it seems unlikely to me that many decks can cope with a two-drop on their own side of the field that continuously blats them in the face for large chunks of damage
Creatures (26) 4 Tarmogoyf 4 Wild Nacatl 4 Goblin Guide 3 Thalia, Guardian of Thraben 4 Ranger-Captain of Eos 3 Collector Ouphe 4 Hexdrinker Lands (22) Spells (12) While Collector Ouphe may prove to be more of a sideboard card than a maindeck one, its such a powerful new hatebear, I at least want to try it
10 Seven Great Demon Lords Fear The Rage Of The Demon Lords Mega Zoo decks have been a staple in the Digimon Card Game since the early days of BT01 as there werent too many ways to remove big bodies, so giving your opponent a ton of memory wasnt a big deal
Considering that Markov Blademaster gains her +1/+1 counter after the first combat damage step, this attack costs 9 life in total to our opponent
"Dash [cost]" means "You may cast this card by paying [cost] rather than its mana cost," "If this spell's dash cost was paid, return the permanent this spell becomes to its owner's hand at the beginning of the next end step," and "As long as this permanent's dash cost was paid, it has haste." If you choose to pay the dash cost rather than the mana cost, you're still casting the spell
As someone on e4 said before, 5ban can actually make nice cards